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      Modern Game Server Infrastructure in the Cloud


      How to Join

      This Tech Talk is free and open to everyone. Register for your preferred time to get a link to join the live event.

      Time zones Date RSVP
      Americas & EMEA Thursday, August 6, 2020 1:00 p.m.–2:00 p.m. ET
      Asia Pacific Friday, August 7, 2020, 12:00 p.m.–1:00 p.m. IST

      If you can’t join us live, the video recording will be published here as soon as it’s available.

      About the Talk

      Building large-scale infrastructure for a multiplayer game is not an easy feat. Game servers are stateful applications with long-lived connections to its clients, the opposite of what modern highly scalable server applications tend to be, so most of the tools and techniques used for deploying and maintaining these services on the cloud are not useful.

      Diego Rocha, Software Engineering Manager at Playkids, will discuss how a small team at PlayKids, an educational games platform, leveraged DigitalOcean, Kubernetes, and Agones to build PlayKids’ infrastructure to reliably serve millions of players. The presented solution enables multi-data center deployments and game server updates without disrupting game sessions, all at a low cost and requiring almost no maintenance.

      What You’ll Learn

      • How to deploy and scale large-scale game servers in the cloud to boost development productivity, reduce maintenance, and improve your game’s quality and resilience.
      • How to decrease the high cost of network-intensive multiplayer games through infrastructure optimization using DigitalOcean.

      This Talk is Designed For

      • Multiplayer game developers on small teams
      • Backend developers interested in scalability
      • Anyone who wants to learn how to host applications that are stateful, network-intensive, and/or have sticky connections.

      Prerequisites

      • Basic understanding of the value and difficulties of deploying large-scale game servers.
      • Moderate familiarity with cloud technologies.

      About the Presenters

      Diego Rocha leads a team of backend engineers at PlayKids. Although he considers himself a generalist, he’s been building critical large-scale distributed systems for more than 7 years. As a computer scientist, he thrives in applying theory and research to build solutions that are both elegant and efficient.

      Fabian Barajas joined DigitalOcean in 2015 as a Customer Success Engineer and became a Solutions Engineer in early 2017. He is an LPIC-1 and SUSE Certified Linux Administrator, and holds a number of certifications, including ComTIA Linux+ and A+.

      Diego and Fabian will be answering questions live during both sessions.

      To join the live Tech Talk, register here for the session of your choice.



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      Can Kubernetes Solve All Your Infrastructure Woes?


      This Tech Talk will be streaming live on Wednesday, July 29, 2020, 11:00 a.m.–12:00 p.m. ET.
      RSVP for free on GoToWebinar here.

      About the Talk

      It’s a Kubernetes world out there, with the vast majority of developers and organizations using the popular container orchestration engine in production. But is Kubernetes a one-size-fits-all solution? When does it make sense to adopt and implement Kubernetes, or say, skip it? Let’s discuss real-world scenarios that demonstrate both.

      At the end of this talk, you’ll be able to determine whether Kubernetes is the right solution for you based on your technical stack, architecture, and automation toolchain.

      What You’ll Learn

      • Benefits of Kubernetes
      • When to use a Kubernetes-based solution
      • When not to use Kubernetes

      This Talk is Designed For

      Anyone who wants to know if Kubernetes is the right solution for their specific use case.

      Prerequisites

      Basic knowledge and understanding of Kubernetes.

      About the Presenter

      Saurabh Gupta, Senior Developer Advocate, DigitalOcean

      How to Join

      This Tech Talk is free and open to everyone. Join the live event on Wednesday, July 29, 2020, 11:00 a.m.–12:00 p.m. ET by registering on GoToWebinar here and Saurabh will be answering questions at the end.

      If you can’t make the live event, the recording and transcript will be published here as soon as it’s available.



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      Building a Minimal, Production Ready Infrastructure on DigitalOcean


      Video

      Introduction

      Cloud infrastructure can be complex. Figuring out which products and services from a list of unfamiliar terms can be a daunting task. Join Developer Advocate Mason Egger as he walks you through how to build a minimal, production-ready architecture that pieces together many of DigitalOcean’s products. We’ll use Terraform to build a production ready infrastructure for your project or business in real time. Follow along or spin up your own. The code is hosted on GitHub here.

      Watch this talk to learn

      • How to integrate DigitalOcean Droplet, DBaaS, LBaaS, VPC, Firewall, and DNS into a production ready infrastructure
      • The importance of VPCs and how they benefit your infrastructure
      • How to use Terraform to stand up your infrastructure with a few commands

      Resources

      • Ready to deploy code can be found on GitHub
      • New to Terraform? Learn how to use it using this GitHub Repo

      About the Presenter

      Mason Egger (@masonegger) is currently a Developer Advocate at DigitalOcean who specializes in cloud infrastructure, distributed systems, and Python. Prior to his work at DigitalOcean, he was an SRE (Site Reliability Engineer) helping build and maintain a highly available hybrid multicloud PaaS. He is an avid programmer, speaker, educator, and writer/blogger. He is a maintainer of the DigitalOcean Terraform provider and contributes to random open source projects here and there. In his spare time he enjoys reading, camping, kayaking, and exploring new places.





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