To the eSports and online gaming community, Hi-Rez Studios needs no introduction. The company’s massively popular titles—which include the multiplayer online battle arena (MOBA) game SMITE and objective-based team first-person shooter Paladins—have been played by more than 70 million people worldwide, putting the company at the forefront of the free-to-play, games-as-a-service industry.
Since 2008, Hi-Rez has powered its games via INAP Bare Metal, custom managed hosting and the patented, latency-busting network optimization technology: Performance IP®. Today, 100 percent of Hi-Rez’s ever-increasing gaming traffic is routed through INAP data centers.
“In online games, lag kills,” said Todd Harris, Chief Operating Officer at Hi-Rez. “To deliver the best experience, we have to make sure that gamers are able to play on the best network while using the most efficient route. INAP delivers all of that.”
Our latest customer story with Hi-Rez, debuting this week at Game Developers Conference 2019, frames the partnership through the lens of a multiplayer match interface—from the party select and weapon loadout menus through the stage results and achievements.
Read “Titans of Performance” below and download or share the eBook via Slideshare.